
Help Continue the Momentum of this Initiative
Online social interactions and play can be beneficial experiences for children that enhance their creativity and friendships, and with Covid-19 they have become even more important ways to connect with the world. But how do we know that children are engaging with peers in age-appropriate and safe ways and do not share information that can harm them? Join us to hear what methods companies use to support children's engagements online in trustworthy and age-appropriate ways, so they can benefit from online tools to stay connected. Speakers from LEGO, OWAS, and PopJam will share their experiences.
In children's everyday interactions in online and online/offline environments, vast amounts of data are created, ranging from playing with toys to school information. Treating this information in a trustworthy manner is critical for companies to be able to serve children and their families and for them to select good services. Additionally, enabling children and their families to leverage the power of their data unlocks great value for them when interacting with institutions and sharing relevant education information. Join us to hear how different organizations are looking to enhance children's and their families' agency over their data in a trustworthy manner. Speakers from SuperAwesome, Kennisnet, and Chair of IEEE SA Trustworthy Technical Implementations of Children’s Online-Offline Experiences IC Activity will share their experiences.
Digital technology has great potential to reach remote and underserved communities by broadening the availability of much-needed services that may not be available due to cost or difficulty to reach. In today's session, we hear from three companies providing monitoring of newborns' vital signs, education to support cognitive, emotional and behavioral development for children with autism, and skills-building for youth in resource-constrained environments. They will discuss considerations around data governance and the responsible use of these technologies to serve the needs of their audiences.
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